Orphaned Colt knows that killing and not dying are two skills that are mandatory for survival in the city of Gunmorrah, but he’s determined to do more than just survive. Joining the Temple of the Enlightened Fist, Colt and his unlikely friends, Astra and Terra, strive to become revered warriors, those known as Gunknights. But when a freak accident with an enemy’s temporal drive thrusts Colt into the future, he finds himself alone in a world he no longer recognizes. Suffering from memory loss, and guided by an unknown entity, he finds himself face to face with unexpected dangers that wear the faces of those he once called friend.
I loved the premise of Gunknights, and I enjoyed the authors’ use of creative slang built around a gun-toting culture. Unfortunately, that’s where the enjoyment ended. The choppy action, awkward dialogue, and hole-ridden plot made it impossible to get fully immersed in the story. At the very least, this book would have benefited from thorough editing. The potential is there, and I would love to see more work by these two authors after they have a chance to get some more experience, but until then, I have to give Gunknights a pass.
|Author||Cynthia & Scott Green|
|Page Count||276 pages|
|Bookshop.org||Buy this Book|
|Category||Science Fiction & Fantasy|